Wiki source code of Using a custom EOEditingContext (ERXEC) Subclass
Last modified by Kieran Kelleher on 2007/07/03 11:53
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author | version | line-number | content |
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1 | ==== Create the EditingContext Subclass ==== | ||
2 | |||
3 | {{code}} | ||
4 | |||
5 | public class MyEditingContext extends ERXEC { | ||
6 | |||
7 | public MyEditingContext(EOObjectStore anObjectStore) { | ||
8 | super(anObjectStore); | ||
9 | } | ||
10 | |||
11 | public MyEditingContext() { | ||
12 | super(); | ||
13 | } | ||
14 | |||
15 | // Your custom logic here... | ||
16 | |||
17 | } | ||
18 | |||
19 | {{/code}} | ||
20 | |||
21 | ==== Create the ERXEC.DefaultFactory Subclass ==== | ||
22 | |||
23 | {{code}} | ||
24 | |||
25 | public class MyEditingContextFactory extends ERXEC.DefaultFactory { | ||
26 | |||
27 | public MyEditingContextFactory() { | ||
28 | super(); | ||
29 | } | ||
30 | |||
31 | protected EOEditingContext _createEditingContext(EOObjectStore parent) { | ||
32 | return new MyEditingContext(parent == null ? EOEditingContext.defaultParentObjectStore() : parent);; | ||
33 | } | ||
34 | } | ||
35 | |||
36 | {{/code}} | ||
37 | |||
38 | ==== Tell Wonder to Use Your Custom Factory ==== | ||
39 | |||
40 | In your Application constructor, set your custom editing context factory as the default factory for ERXEC as shown here for example: | ||
41 | |||
42 | {{code}} | ||
43 | |||
44 | public Application() { | ||
45 | super(); | ||
46 | |||
47 | // Configure the Editing Context factory for my subclass of ERXEC | ||
48 | ERXEC.setFactory( new MyEditingContextFactory() ); | ||
49 | |||
50 | // More app initialization code...... | ||
51 | |||
52 | } | ||
53 | |||
54 | {{/code}} | ||
55 | |||
56 | ==== Creating an Instance of Your Custom Editing Context Subclass ==== | ||
57 | |||
58 | {{code}} | ||
59 | |||
60 | EOEditingContext ec = ERXEC.newEditingContext(); | ||
61 | |||
62 | {{/code}} |