Wiki source code of Using a custom EOEditingContext (ERXEC) Subclass
Last modified by Kieran Kelleher on 2007/07/03 11:53
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1.1 | 1 | ==== Create the EditingContext Subclass ==== |
2 | |||
3 | {{code}} | ||
4 | |||
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3.1 | 5 | public class MyEditingContext extends ERXEC { |
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1.1 | 6 | |
7 | public MyEditingContext(EOObjectStore anObjectStore) { | ||
8 | super(anObjectStore); | ||
9 | } | ||
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3.1 | 10 | |
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1.1 | 11 | public MyEditingContext() { |
12 | super(); | ||
13 | } | ||
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3.1 | 14 | |
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1.1 | 15 | // Your custom logic here... |
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3.1 | 16 | |
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1.1 | 17 | } |
18 | |||
19 | {{/code}} | ||
20 | |||
21 | ==== Create the ERXEC.DefaultFactory Subclass ==== | ||
22 | |||
23 | {{code}} | ||
24 | |||
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3.1 | 25 | public class MyEditingContextFactory extends ERXEC.DefaultFactory { |
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1.1 | 26 | |
27 | public MyEditingContextFactory() { | ||
28 | super(); | ||
29 | } | ||
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3.1 | 30 | |
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1.1 | 31 | protected EOEditingContext _createEditingContext(EOObjectStore parent) { |
32 | return new MyEditingContext(parent == null ? EOEditingContext.defaultParentObjectStore() : parent);; | ||
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3.1 | 33 | } |
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1.1 | 34 | } |
35 | |||
36 | {{/code}} | ||
37 | |||
38 | ==== Tell Wonder to Use Your Custom Factory ==== | ||
39 | |||
40 | In your Application constructor, set your custom editing context factory as the default factory for ERXEC as shown here for example: | ||
41 | |||
42 | {{code}} | ||
43 | |||
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3.1 | 44 | public Application() { |
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1.1 | 45 | super(); |
46 | |||
47 | // Configure the Editing Context factory for my subclass of ERXEC | ||
48 | ERXEC.setFactory( new MyEditingContextFactory() ); | ||
49 | |||
50 | // More app initialization code...... | ||
51 | |||
52 | } | ||
53 | |||
54 | {{/code}} | ||
55 | |||
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3.1 | 56 | ==== Creating an Instance of Your Custom Editing Context Subclass ==== |
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1.1 | 57 | |
58 | {{code}} | ||
59 | |||
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3.1 | 60 | EOEditingContext ec = ERXEC.newEditingContext(); |
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1.1 | 61 | |
62 | {{/code}} |