Changes for page Best Practices-Model
Last modified by Theodore Petrosky on 2014/02/20 18:51
From version 36.1
edited by arroz
on 2008/02/03 17:54
on 2008/02/03 17:54
Change comment:
There is no comment for this version
To version 40.1
edited by Theodore Petrosky
on 2013/05/03 14:22
on 2013/05/03 14:22
Change comment:
There is no comment for this version
Summary
-
Page properties (2 modified, 0 added, 0 removed)
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -XWiki. arroz1 +XWiki.tedpet - Content
-
... ... @@ -17,6 +17,9 @@ 17 17 There are two main reasons for this: 18 18 19 19 * There are some things EOF simply can't guess. If you have a String, you need to decide how much space you want to use on the database for it. If you know the String will contain a color, like "Red" or "Yellow", something like a varchar 50 should be enough. On the other end, if the String will be used to store a full name of a user, you probably want to make it a varchar 1000 or so (European names can be very long!). Of course, most databases allow you to use unlimited text data types, but that has serious implications in the database speed. So, it's up to you. 20 + 21 +YMMV however, Postgresql recommends that you use a column of type text. Their documentation states there is no speed penalty for choosing this over varchar(some number). The Entity Modeler prototype is 'longText' 22 + 20 20 * You may be constrained to existing data types. If you are building an WO application on top of an existing database with millions of records, you cannot choose the data types you want to use - you must use the existing ones used by the database. So, you have to tell EOF what types are those, so that it can read and write information to your existing database. 21 21 22 22 If you already tried to create a model, by following [[Janine's tutorial>>http://wotutorial.furfly.com/downloads.html]] or so, you know how flexible it can be - and how tedious it is. It shouldn't be needed to choose, for every integer in your model, the data type for it. Or the data type for every primary key. Or the data type for every string. Worse, if you decide you want to use higher precision floats on all your application, or if you want to increase the size of some of the strings you use in your data model, you should be able to change that information on only one place. After all, duplicating code is bad, right? So why can't you do it? ... ... @@ -36,7 +36,7 @@ 36 36 We can see here that: 37 37 38 38 * The prototype name is "shortString". 39 -* The external type (ie, the database type) is varchar. 42 +* The external type (i.e., the database type) is varchar. 40 40 * The varchar width is 50, which means you can save up to 50 characters on each record. 41 41 * The Java class that will map the database value in memory is String. 42 42 ... ... @@ -50,7 +50,7 @@ 50 50 51 51 [[image:prototypeSelection.png]] 52 52 53 -As state before, one of the advantages of using prototypes is that, if you change a prototype definition, your model will automatically use the new definition for all the attributes that are linked to that prototype. There's also an interesting feature here that is wor st mentioning. After setting a prototype in a given attribute of your model, you can decide to change some details of the prototype. So, imagine you have a ##shortString## prototype like the one showed above, but you decide that on some specific attribute that links to that prototype that you want the size to me 25 and not 50. You could not use the prototype at all for that attribute, and, instead, defining everything manually. But there's a better way: just set the prototype for smallString, and then, change the size from 50 to 25. When you try that, you'll see the 25 value will show up in black, not brown.56 +As state before, one of the advantages of using prototypes is that, if you change a prototype definition, your model will automatically use the new definition for all the attributes that are linked to that prototype. There's also an interesting feature here that is worth mentioning. After setting a prototype in a given attribute of your model, you can decide to change some details of the prototype. So, imagine you have a ##shortString## prototype like the one showed above, but you decide that on some specific attribute that links to that prototype that you want the size to me 25 and not 50. You could not use the prototype at all for that attribute, and, instead, defining everything manually. But there's a better way: just set the prototype for smallString, and then, change the size from 50 to 25. When you try that, you'll see the 25 value will show up in black, not brown. 54 54 55 55 Before: 56 56 [[image:prototypesBefore.png]] ... ... @@ -60,6 +60,6 @@ 60 60 61 61 The brown values are the global values defined by the prototype you chose for that attribute. Those values are directly set by the prototype, which means that, if the prototype changes, the values in that attribute will change too. But when you set the value specifically for that attribute, it will change to black, meaning that your change will override any data from the prototype. So, if you change those values in the prototype, that specific attribute will maintain the values you set, ignoring the prototype. 62 62 63 -e ogenerator66 +== EOGenerator == 64 64 65 - to-many relationships68 +== To-many relationships ==