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Warning

Work in progress

Moving the WebObjects frameworks from a Mac to a Windows machine

The WebObjects frameworks are available on the Xcode tools, which cannot be install on a Windows (or any other Linux/UNIX variant) machine. Before developing on Windows, you need to get access on a Mac, make a archive of the frameworks and move this archive to your Windows machine. You can fetch the frameworks without having to install them on the Mac.

  • Obtain Xcode 2.5 (if you want to work with WebObjects 5.3) or Xcode 3.0 (if you want to work with WebObjects 5.4) at ADC.
  • Mount, on a Mac, the DMG file.
Code Block

cp /Volumes/Xcode\ Tools/Packages/Packages/WebObjectsRuntime.pkg/Contents/Archive.pax.gz /tmp
cd /tmp
unzip Archive.pax.gz 
pax -r -f Archive.pax
tar cf WebObjectsRuntime.tar Library System
cp WebObjectsRuntime.tar -> Windows

1) Create the structure:
C:\Apple
C:\Apple\Local\Library\Frameworks (equivalent to /Library/Frameworks on the Mac)
C:\Apple\Library\Frameworks (equivalent to /System/Library/Frameworks on the Mac)

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6) Install WOLips nightly from http://webobjects.mdimension.com/wolips/nightlyImage Removed

That should be it, I think?  The things that are problematic right now on Windows:
1) The woproject/.patternset don't work quite right on Windows.  If you don't have subfolders in your Resources/Components/etc, you can work around it by converting Components///etc/* to Components/, same w/ Resources and WebServerResources
2) Couple images have backgrounds that should not
3) Outline view in component editor is not right
4) AutoOpenInBrowser doesn't work unless you override Application._isSupportedDevelopmentPlatform to return true

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